Hi Raj

> Since you were having trouble reconciling the OpenGL and
> Java3D results, was just wondering if you were setting
> appropriate plane equation coefficients in both cases.

Well I think yes. I've read it through and through again. As I know
that OpenGL will automatically multiply the eye coordinates with the
inverse of the modelview matrix when using eye linear tex gen planes.

> However, if you think that the OpenGL case is what is
> looking correct, then probably you may need to debug

Yes I'm nearly 100% sure that the OpenGL case is correct. And J3D is
doing something strange.

> the Java3D case further.

Well I'm doing this right now but it's a very very slow process as I
really do not know what J3D is doing in the back, it would be better If I
had some debugs and I could see what OpenGL commands are going on and
which values they have or at least could see the texture coordinates as
with OpenGL feedback buffer. And I'm not 100% sure for what purpose
TexCoordGeneration.TEXTURE_COORDINATE_4 is good for.

EOF,
 J.D.

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