Hi Raj

> >OpenGL needs two commands setting the mode and setting the plane where one
> >is EYE_LINEAR and setting the plane is EYE_PLANE. Ahh must be the heat.
> >
>
> I'm not sure...this may probably help....
>
> In which space do you specify the plane equation coefficients
> when you set the EYE_PLANE mode in OpenGL ? object or eye space ?

In eye space the plane equations contain a multiplication of a modelview
and a projection matrix.

> Java3D probably did better by not exposing the EYE_/OBJECT_PLANE
> handles available in OpenGL. In Java3D, in the EYE_/OBJECT_LINEAR modes,
> the specified plane coefficients are tacitly assumed to be
> in their respective spaces ? am I right ?

Sorry but I think I'm not sure If I understood what you are trying to say.

EOF,
 J.D.

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