Hi Raj > >OpenGL needs two commands setting the mode and setting the plane where one > >is EYE_LINEAR and setting the plane is EYE_PLANE. Ahh must be the heat. > > > > I'm not sure...this may probably help.... > > In which space do you specify the plane equation coefficients > when you set the EYE_PLANE mode in OpenGL ? object or eye space ?
In eye space the plane equations contain a multiplication of a modelview and a projection matrix. > Java3D probably did better by not exposing the EYE_/OBJECT_PLANE > handles available in OpenGL. In Java3D, in the EYE_/OBJECT_LINEAR modes, > the specified plane coefficients are tacitly assumed to be > in their respective spaces ? am I right ? Sorry but I think I'm not sure If I understood what you are trying to say. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
