I had a similar issue - I was trying to pick spheres, and for whatever
reason nearby neighbors would end up being selected - even though I had set
the bounds of the spheres to be BoundingSpheres with the correct radii.  I
got around it by simply picking by geometry instead of bounds.  Suprisingly
enough, I didn't notice a significant speed penalty when doing this.  If
your scene doesn't contain a great deal of objects, this might work for you.

--russell
----- Original Message -----
From: "Anett Berger" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, June 23, 2002 11:52 PM
Subject: [JAVA3D] picking the wrong object


> Hi,
>
> I've got the following problem:
>
> I have a scene with several objects (extends Shape3D). These objects shall
> be picked. I did pickBehaviour.setTolerance(0.0f).
> But there's still the problem that I can't pick the correct object each
> time. I.e. the result of the picking is very often an object nearby the
wanted,
> even there's no object before or behind the selected one.
>
> Could anyone give me a hint or is this a problem in general?
>
> Thanks, Netti
>
> --
> GMX - Die Kommunikationsplattform im Internet.
> http://www.gmx.net
>
>
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