Thanks, the results are much better ;-)
It seems to be a problem in general that using bounds isn't so precise.
Netti

> I had a similar issue - I was trying to pick spheres, and for whatever
> reason nearby neighbors would end up being selected - even though I had
> set
> the bounds of the spheres to be BoundingSpheres with the correct radii.  I
> got around it by simply picking by geometry instead of bounds.
> Suprisingly
> enough, I didn't notice a significant speed penalty when doing this.  If
> your scene doesn't contain a great deal of objects, this might work for
> you.
>
> --russell
> ----- Original Message -----
> From: "Anett Berger" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, June 23, 2002 11:52 PM
> Subject: [JAVA3D] picking the wrong object
>
>
> > Hi,
> >
> > I've got the following problem:
> >
> > I have a scene with several objects (extends Shape3D). These objects
> shall
> > be picked. I did pickBehaviour.setTolerance(0.0f).
> > But there's still the problem that I can't pick the correct object each
> > time. I.e. the result of the picking is very often an object nearby the
> wanted,
> > even there's no object before or behind the selected one.
> >
> > Could anyone give me a hint or is this a problem in general?
> >
> > Thanks, Netti
> >
> > --
> > GMX - Die Kommunikationsplattform im Internet.
> > http://www.gmx.net
> >
> >
>
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>
>
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