Hi,

I would like to display a meshing of triangles and not show the hidden
faces. I cannot use the PolygonAttributes.CULL_BACK attribute because I have
thin surfaces to display. If I render triangles with
PolygonAttributes.POLYGON_LINE hidden faces are shown. If I render with
PolygonAttributes.POLYGON_FILL hidden faces are not shown but the edges of
the triangles are not rendered (and I want them to be). I tried to duplicate
my shape and render it one time with POLYGON_LINE and one time with
POLYGON_FILL. The problem is that the one rendered with POLYGON_FILL often
entirely overlap the one rendered with POLYGON_LINE.

I also would like to highlight some edges of my meshing. How can I change
the color of an edge ? I tried to overlap it with a line of a different
color but  sometime the highlighting line is overlapped by the meshing edge.

thanks in advance!

Regards,

Jerome Robert.

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