Hi, I would like to display a meshing of triangles and not show the hidden faces. I cannot use the PolygonAttributes.CULL_BACK attribute because I have thin surfaces to display. If I render triangles with PolygonAttributes.POLYGON_LINE hidden faces are shown. If I render with PolygonAttributes.POLYGON_FILL hidden faces are not shown but the edges of the triangles are not rendered (and I want them to be). I tried to duplicate my shape and render it one time with POLYGON_LINE and one time with POLYGON_FILL. The problem is that the one rendered with POLYGON_FILL often entirely overlap the one rendered with POLYGON_LINE.
I also would like to highlight some edges of my meshing. How can I change the color of an edge ? I tried to overlap it with a line of a different color but sometime the highlighting line is overlapped by the meshing edge. thanks in advance! Regards, Jerome Robert. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".