Hi Robert, one dirty trick would be to use a texture for the triangles that show a border at the triangle edges. highlighting would work by doublicating the respective triangles and by texturing them with another texture (highlight colored) that is z-offseted to prevent overlaps.
just an idea, Karsten "Robert, Jerome" wrote: > Hi, > > I would like to display a meshing of triangles and not show the hidden > faces. I cannot use the PolygonAttributes.CULL_BACK attribute because I have > thin surfaces to display. If I render triangles with > PolygonAttributes.POLYGON_LINE hidden faces are shown. If I render with > PolygonAttributes.POLYGON_FILL hidden faces are not shown but the edges of > the triangles are not rendered (and I want them to be). I tried to duplicate > my shape and render it one time with POLYGON_LINE and one time with > POLYGON_FILL. The problem is that the one rendered with POLYGON_FILL often > entirely overlap the one rendered with POLYGON_LINE. > > I also would like to highlight some edges of my meshing. How can I change > the color of an edge ? I tried to overlap it with a line of a different > color but sometime the highlighting line is overlapped by the meshing edge. > > thanks in advance! > > Regards, > > Jerome Robert. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".