Hi,

> extremly careful on this. But when you use two textures why not use
> multitexturing-features and blend between the two?
>

good idea, but impossible (or hard; shape surface texture parametrization) when you're
having just one shape. if you manage to do it, you could also make use of the
TextureAttribute color table to produce a highlight. what about this approach?

- Karsten

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