> Date: Fri, 5 Jul 2002 17:22:21 -0400 > From: Lan Wu-Cavener <[EMAIL PROTECTED]> > > If I have the viewingPlatform, how can I get the six planes of the view > frustum? could anyone please give a quick hint?
Get the Canvas3D and call the getInverseVworldProjection() method available in Java 3D 1.3. Use the matrices obtained to back project the [-1.0 .. +1.0] bounds of the viewing frustum from clipping coordinates into world coordinates. -- Mark Hood =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
