> Date:         Fri, 5 Jul 2002 17:22:21 -0400
> From: Lan Wu-Cavener <[EMAIL PROTECTED]>
>
> If I have the viewingPlatform, how can I get the six planes of the view
> frustum? could anyone please give a quick hint?

Get the Canvas3D and call the getInverseVworldProjection() method
available in Java 3D 1.3.  Use the matrices obtained to back project the
[-1.0 .. +1.0] bounds of the viewing frustum from clipping coordinates
into world coordinates.

-- Mark Hood

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