Thank you, Mark! One more question, How can I use the org.web3d.util package? Where can I download the UtilCanvas3D.java?
thanks again! At 05:29 PM 7/5/2002 -0700, you wrote: > > Date: Fri, 5 Jul 2002 17:22:21 -0400 > > From: Lan Wu-Cavener <[EMAIL PROTECTED]> > > > > If I have the viewingPlatform, how can I get the six planes of the view > > frustum? could anyone please give a quick hint? > >Get the Canvas3D and call the getInverseVworldProjection() method >available in Java 3D 1.3. Use the matrices obtained to back project the >[-1.0 .. +1.0] bounds of the viewing frustum from clipping coordinates >into world coordinates. > >-- Mark Hood > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". Lan Wu-Cavener Dept. of Landscape Architecture =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
