I agree, but say if you have an object to where the mercator projection cut it in half, how do you clip the object to where two 'seperate' objects would show up, respectively.
0oZako0 -----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Gary L. Graf Sent: Wednesday, July 10, 2002 11:40 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Geometry Zak, I'm not totally sure of which problem you're looking at, but Mercator projections 'distort' the view only because the classic problem of how you go about projecting 3D into 2D. If you are placing objects, keep the mentality in 3D (i.e., Latitude and Longitude). If you use those coordinates, objects will always be placed correctly and will size and position correctly on the projection. - Gary Graf Zak Nixon wrote: > Has anyone done any work with mercator images in Java3D (especially handing > objects which are placed on these objects?) > > Thanks > Zak > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".