Zak, Are you trying to develop a Mercator projection or trying to apply a decal or texture to an existing projection? If the latter, it should be a simple case of slaving your texture coordinates to the coordinates of the split. If you are trying to split an object already in 3D while making a Mercator projection you may have to clone the object, put copies in each half of the split, then clip appropriately. If you are dealing in latitude/longitude, remember that the length of a unit of latitude is constant but the length of a unit of longitude is equal to the degrees of longitude * cos(latitude). After you compute the split point, apply your projection transform to get the desired Mercator projection. Note: The Mercator projection is a method of projection and there is no one answer to what it will look like. How and where you make the orange peels fall is up to you. - Gary Graf
Zak Nixon wrote: > I agree, but say if you have an object to where the mercator projection cut > it in half, how do you clip > the object to where two 'seperate' objects would show up, respectively. > > 0oZako0 > > -----Original Message----- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]On Behalf Of Gary L. Graf > Sent: Wednesday, July 10, 2002 11:40 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Geometry > > Zak, > I'm not totally sure of which problem you're looking at, but Mercator > projections 'distort' the view only because the classic problem of how you > go > about projecting 3D into 2D. If you are placing objects, keep the > mentality > in 3D (i.e., Latitude and Longitude). If you use those coordinates, objects > will always be placed correctly and will size and position correctly on the > projection. > - Gary Graf > > Zak Nixon wrote: > > > Has anyone done any work with mercator images in Java3D (especially > handing > > objects which are placed on these objects?) > > > > Thanks > > Zak > > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".