Yes, thank you.

Sean


> -----Original Message-----
> From: Chien Yang [mailto:[EMAIL PROTECTED]]
> Sent: Friday, July 12, 2002 4:44 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] BranchGroups
> 
> 
> Sean,
>         Thanks for your test program. You got an 
> IndexOutOfBoundsException
> is because your compiled BranchGroup has no more children.
> 
>         java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
>         at java.util.ArrayList.RangeCheck(ArrayList.java:508)
>         at java.util.ArrayList.get(ArrayList.java:320)
>         at 
> javax.media.j3d.GroupRetained.getChild(GroupRetained.java:408)
>         at javax.media.j3d.Group.setChild(Group.java:125)
>         at TestCase.runTest(TestCase.java:136)
>         at TestCase.main(TestCase.java:280)
> 
> This is likely a compile() bug, but it is not a regression 
> bug; it happen
> in j3d1.2.1 too. I've a filed bug report for further investigation.
> 
> BugId 4714426 - compile() removes null child eventhough 
> ALLOW_CHILDREN_READ
>                 is set.
> 
> To workaround this bug, you shouldn't compile the BranchGroup 
> that contains
> the null children. But you can still compile all BranchGroups at the
> children level and that is also the right approach in optimizing your
> scene graph.
> 
> Hope this helps.
> 
> - Chien Yang
>   Java 3D Team.
> 
> > Date: Fri, 12 Jul 2002 12:27:29 -0700
> > From: Sean Sylvis <[EMAIL PROTECTED]>
> > Subject: RE:      Re: [JAVA3D] BranchGroups
> > To: Chien Yang <[EMAIL PROTECTED]>, [EMAIL PROTECTED]
> > MIME-version: 1.0
> > X-MIMEOLE: Produced By Microsoft Exchange V6.0.5762.3
> > Content-class: urn:content-classes:message
> > Thread-topic: Re: [JAVA3D] BranchGroups
> > Thread-index: AcIp2RrDWwWYOZm+Tl6edivw4xOidQAAE3tw
> > X-MS-Has-Attach: yes
> > X-MS-TNEF-Correlator:
> >
> >
> > It seems you were right about compile(). Here's a little 
> test case that adds
> some null children and looks at the number of children for 
> two cases: with and
> without a call to compile(). setChild() is called after to 
> bring up the
> exception when compile() is used.
> >
> > Sean
> >
> >
> > > -----Original Message-----
> > > From: Chien Yang [mailto:[EMAIL PROTECTED]]
> > > Sent: Friday, July 12, 2002 12:19 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [JAVA3D] BranchGroups
> > >
> > >
> > > Sean,
> > >         Please send us the trace or a test program.
> > >
> > > - Chien Yang
> > >   Java 3D Team.
> > >
> > >
> > >
> > > > Date: Fri, 12 Jul 2002 11:57:39 -0700
> > > > From: Sean Sylvis <[EMAIL PROTECTED]>
> > > > Subject: Re: [JAVA3D] BranchGroups
> > > > To: [EMAIL PROTECTED]
> > > > MIME-version: 1.0
> > > > X-MIMEOLE: Produced By Microsoft Exchange V6.0.5762.3
> > > > Content-transfer-encoding: quoted-printable
> > > > Content-class: urn:content-classes:message
> > > > Delivered-to: [EMAIL PROTECTED]
> > > > Thread-topic: [JAVA3D] BranchGroups
> > > > Thread-index: AcIpz1eyZ6BpcV6HRRCqOF78Jj2Y4gABfpPw
> > > > X-MS-Has-Attach:
> > > > X-MS-TNEF-Correlator:
> > > > Comments: To: Chien Yang <[EMAIL PROTECTED]>, [EMAIL PROTECTED]
> > > >
> > > > When I then call Group.setChild(), a null pointer exception
> > > is thrown because
> > > there are no children in the Group.
> > > > So, I'm pretty sure it is the same "bug" Justin was
> > > referring to. (See
> > > Justin's response to previous email)
> > > >
> > > > Sean
> > > >
> > > >
> > > > > -----Original Message-----
> > > > > From: Chien Yang [mailto:[EMAIL PROTECTED]]
> > > > > Sent: Friday, July 12, 2002 11:09 AM
> > > > > To: Sean Sylvis; [EMAIL PROTECTED]; 
> [EMAIL PROTECTED]
> > > > > Subject: Re: [JAVA3D] BranchGroups
> > > > >
> > > > >
> > > > > Justin,
> > > > >       I reread Sean's email and it seems to be a totally
> > > > > different problem.
> > > > > Sean's question is on Group.numChildren() :
> > > > >
> > > > > *********** Sean's email **********
> > > > >
> > > > > What happens when BranchGroup.addChild(null) is called?
> > > > >
> > > > > I was hoping to use the 'null' as a placeholder that I could
> > > > > replace later with
> > > > > a call to setChild(), but the addition of 'null' to the
> > > > > BranchGroup child list
> > > > > seems transient. Immediately after adding the right number of
> > > > > 'null's to a
> > > > > BranchGroup (to get the number of children correct for
> > > > > replacement later), the
> > > > > method numChildren() reports the correct number of children.
> > > > > However, when
> > > > > numChildren() is later (in another method) called on this
> > > > > same BranchGroup, the
> > > > > value returned is zero.
> > > > >
> > > > > Any ideas?
> > > > >
> > > > > ***********************************
> > > > >
> > > > > and yours is on NPE with setChild(). I've just tried
> > > > > addChild(null) and
> > > > > it went thro. with no NPE. Can you please verify it ?
> > > > >
> > > > > thanks,
> > > > >
> > > > > - Chien Yang.
> > > > >   Java 3D Team.
> > > > >
> > > > >
> > > > >
> > > > > > Date: Fri, 12 Jul 2002 10:27:25 -0700
> > > > > > From: Justin Couch <[EMAIL PROTECTED]>
> > > > > > Subject: Re: [JAVA3D] BranchGroups
> > > > > > To: [EMAIL PROTECTED]
> > > > > > MIME-version: 1.0
> > > > > > Content-transfer-encoding: 7bit
> > > > > > X-Accept-Language: en-us, en
> > > > > > Delivered-to: [EMAIL PROTECTED]
> > > > > > User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US;
> > > > > rv:1.0.0)
> > > > > Gecko/20020530
> > > > > >
> > > > > > Chien Yang wrote:
> > > > > > > Sean and Justin,
> > > > > > >
> > > > > > >         I'm a little confuse on whether the NPE is on
> > > > > addChild() or
> > > > > > > setChild(). We did fix a bug reported by Justin in
> > > j3d1.3beta2 :
> > > > > > >
> > > > > > > BugId 4633672 : Group.setChild() may throw
> > > NullPointerException.
> > > > > >
> > > > > > Hmmm.. That's interesting because I thought I 
> reported it on the
> > > > > > addChild() not setChild(). Oh well, I could be wrong on
> > > > > that. :( I had
> > > > > > to remove the addChild() calls at the same time because it
> > > > > is pointless
> > > > > > having those when I can't setChild() as well so I may
> > > have missed a
> > > > > > secondary bug there.
> > > > > >
> > > > > > Anyway, the basic process is that during the scene graph
> > > > > the process is
> > > > > > to addChild(null) as a placeholder for nodes that you want
> > > > > to add later.
> > > > > > Then, later on, you just do setChild(new_node_pointer,
> > > 0); The idea
> > > > > > behind this is that it is one less capability bit to need
> > > > > to switch on.
> > > > > > Instead of needing both write and extend, you just need
> > > > > write capabilities.
> > > > > >
> > > > > > --
> > > > > > Justin Couch
> > http://www.vlc.com.au/~justin/
> > > > > Java Architect & Bit Twiddler              
http://www.yumetech.com/
> > > > Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> > > > -------------------------------------------------------------------
> > > > "Humanism is dead. Animals think, feel; so do machines now.
> > > > Neither man nor woman is the measure of all things. Every organism
> > > > processes data according to its domain, its environment; you, with
> > > > all your brains, would be useless in a mouse's universe..."
> > > >                                                - Greg Bear, Slant
> > > > -------------------------------------------------------------------
> > > >
> > > >
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> > >
> > >
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