Hi Justin,

I was one of the people who have noted this. Although I am not using
exactly the same code, I believe the critical point is that the
RenderingAttributes in RasterTextLabel use an alpha test function of
ALWAYS (the default). Adding
ra.setAlphaTestFunction(RenderingAttributes.GREATER);
after line 117 in RasterTextLabel.java should do the job.

Regards,
Ingo

>Zak Nixon wrote:
>> I have some RasterTextLabels in my universe and display fine (j3d 1.2.1_04).
>> But i update tp j3d1.3 and no labels show up.
>
>A couple of people have noted this. I haven't yet had a chance to look
>into it. I know that I ended up with some dodgy assumptions with the
>TextOverlay code that broke the rendering moving between J3D 1.2 and
>1.3. Perhaps the same thing is happening with the TextLabel? It's on my
>TODO list to look at, but that list is about as long as a roll of toilet
>paper currently (not to mention all the new features I'd like in the
>codebase) and it would be nice if someone else could help track down and
>fixing some of these bugs.
>
>--
>Justin Couch                         http://www.vlc.com.au/~justin/
>Java Architect & Bit Twiddler              http://www.yumetech.com/
>Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
>-------------------------------------------------------------------
>"Humanism is dead. Animals think, feel; so do machines now.
>Neither man nor woman is the measure of all things. Every organism
>processes data according to its domain, its environment; you, with
>all your brains, would be useless in a mouse's universe..."
>                                               - Greg Bear, Slant
>-------------------------------------------------------------------

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