Hi Justin, I was one of the people who have noted this. Although I am not using exactly the same code, I believe the critical point is that the RenderingAttributes in RasterTextLabel use an alpha test function of ALWAYS (the default). Adding ra.setAlphaTestFunction(RenderingAttributes.GREATER); after line 117 in RasterTextLabel.java should do the job.
Regards, Ingo >Zak Nixon wrote: >> I have some RasterTextLabels in my universe and display fine (j3d 1.2.1_04). >> But i update tp j3d1.3 and no labels show up. > >A couple of people have noted this. I haven't yet had a chance to look >into it. I know that I ended up with some dodgy assumptions with the >TextOverlay code that broke the rendering moving between J3D 1.2 and >1.3. Perhaps the same thing is happening with the TextLabel? It's on my >TODO list to look at, but that list is about as long as a roll of toilet >paper currently (not to mention all the new features I'd like in the >codebase) and it would be nice if someone else could help track down and >fixing some of these bugs. > >-- >Justin Couch http://www.vlc.com.au/~justin/ >Java Architect & Bit Twiddler http://www.yumetech.com/ >Author, Java 3D FAQ Maintainer http://www.j3d.org/ >------------------------------------------------------------------- >"Humanism is dead. Animals think, feel; so do machines now. >Neither man nor woman is the measure of all things. Every organism >processes data according to its domain, its environment; you, with >all your brains, would be useless in a mouse's universe..." > - Greg Bear, Slant >------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
