> Date: Mon, 15 Jul 2002 12:38:08 -0700 > From: Mark Hood <[EMAIL PROTECTED]> > > In this representation the vector (A, B, C) is the normal to the plane. If > you extend this normal from the origin and go a distance D from the origin > backwards along the normal direction you'll get a point that intersects the > plane.
Assuming the normal is unit length. If not, the distance of the point from the origin is -D/sqrt(A^2 + B^2 + C^2). -- Mark Hood =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".