Wow, so how do you avoid having your scenes look repetituve and bland? Multitexturing? I thought that would be worse than what I'm doing.
----- Original Message ----- From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, June 22, 2002 1:03 PM Subject: Re: [JAVA3D] Performance Experience > The file sizes mean essentially nothing. Take the dimensions and > multiply them then multiply for color depth (i.e. we use a lot of 256 > color GIFs specifically to keep our textures small). Most likely when > you load the PNG and JPG files they become 32 bit images inside Java. > > Most likely I'd say that 2 Meg on disk is 20 to 40 meg inside Java. > > - John Wright > Starfire Research > > Chad Zalkin wrote: > > > > The file size on disk is under 2 meg for all my textures (these are in the > > compressed formats of png and jpg) I did not use 32 bit color, and I assume > > the system keeps the textures uncompressed. How can I figure out how much > > vid memory is used? Is there a utility that can access the system and give > > me some numbers? > > > > ----- Original Message ----- > > From: "John Wright" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Saturday, June 22, 2002 6:13 AM > > Subject: Re: [JAVA3D] Performance Experience > > > > > Chad, > > > > > > If you don't think you have "too much textures" take the time to > > > calculate out just how much memory they are all taking. You might > > > surprise yourself. A single "full color" (32 bit color) 512x512 image > > > takes 1 Meg. Slam just a few dozen of those around and you're seriously > > > straining even the best video cards. > > > > > > - John Wright > > > Starfire Research > > > > > > Chad Zalkin wrote: > > > > > > > > I don't think I have too much geometery or textures (but then again, > > what is > > > > too much?)... my thought now becomes that maybe I'm using poor image > > formats > > > > for my textures. > > > > > > > > How should I figure out (aside from trying them all ;) ) optimal > > > > settings/formats/compression for the images? > > > > > > > > Chad Zalkin > > > > > > > > > > =========================================================================== > > > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > > body > > > > of the message "signoff JAVA3D-INTEREST". For general help, send email > > to > > > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > > > > > =========================================================================== > > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > > body > > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > > [EMAIL PROTECTED] and include in the body of the message "help". > > > > =========================================================================== > > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > > of the message "signoff JAVA3D-INTEREST". For general help, send email to > > [EMAIL PROTECTED] and include in the body of the message "help". > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".