Hi, I am designing a multi-player game which could potentially contain hundreds of full 3D figures. Each figure represents one player. It will use DistanceLOD to improve performance. It can be picked to show the player's information and can be animated independently in response to different trigger events, including key events and transform changes. There are a number of different animated behaviors for each figuer such as walking, running, attacking, etc. I am trying to find out the best way to do animation in term of performance and memory usage.
So far, I have 3 options in mind, 1) Morphing, 2) using Switch object, and 3) programming individual the body parts. However, I have a tuff time to figure out the difficulty and limitations ahead of time before I implement it. Any suggestions will be very helpful. Thanks in advance. Chia-Wei =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
