Hi..Chia-Wei I think you can programming individual the body parts and each player's characteristics (color, weapons..) in a object. this way you will can to reuse the same objetc ( player ) for all the players. Like this, you take advantage of the characteristics that the java offers (inheritance and polymorphism, etc..)
So..I am try to development a multiplayer universe in java3D.. and my doubt is how is the beast way to control the environment. In other words, the player�s rotation, translation, position by the net.. I am think about using sockets to send messages and update the players. You will use DistanceLod, when can I read more about this, and about multiplayer games in Java?? /********************************************* SILVANO MALFATTI COMPUTER SCIENCE - URI University ********************************************/ ------------------------------------------------- URI - Campus de Santo Angelo-RS http://www.urisan.tche.br =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
