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Hi,
I'm developing a cloth simulation system. In this
simulation, I must update all vertice every frame.
So, I've called 'GeometryArray.setCoordinate()' every
frame. However, I found that the 'setCoordinate()' occured garbage collection
frequently. I checked that the garbage collection didn't occur elsewhere. To
solve this, I tried using By_Reference mode, but the result was the same as
before. I feel sure that the garbage collection is occurring in
internal geometry updating process of Java3D.
I'm using Java3D 1.2.1_04 and Java 1.4. How can i avoid the
garbage collection. Is this possible if i use Java3D
1.3?(In my experiments, the result using Java3D 1.3 is
slower than using Java3D 1.2. I don't know why.)
Thanks a lot.
Seungwoo Oh
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- Re: [JAVA3D] garbage collection pro... 오승우\(Sengwoo Oh\)
- Re: [JAVA3D] garbage collectio... Artur Biesiadowski
- Re: [JAVA3D] garbage collectio... 오승우\(Sengwoo Oh\)
- Re: [JAVA3D] garbage colle... Artur Biesiadowski
- Re: [JAVA3D] garbage c... 오승우\(Sengwoo Oh\)
