���¿�(Sengwoo Oh) wrote: > Hi, > > I'm developing a cloth simulation system. In this simulation, I must > update all vertice every frame. > > So, I've called 'GeometryArray.setCoordinate()' every frame. H
When using by-ref, you do not use setCoordinate (more specific setCoordRefFloat). Just modify geometry array directly, but pointer saved before that (or you can retrieve it in real time from passed Geometry). Every time you call setCoordRefFloat, java3d thinks you pass a new array (btw, I think that check for == would not be a big problem ?). Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
