Chad Zalkin wrote: > This should do it, there may be a better way, but this is all I've ever come > across/used. > > Transform3D t3d = ... > Vector3f vec = new Vector3f(); > Point3f pt = new Point3f(); > > t3d.get( vec ); > vec.get( pt );
You can also use Transform3D tr = node.getLocaltoVW Point3f pt = new Point3f(); tr.transform( pt ); I'm not sure if you get the same result: the tr.get(vector) javadoc talks about "translational components", maybe if in the scene graph path you have some non-translation transforms you may get a different result. Bye =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
