Chad Zalkin wrote:

> This should do it, there may be a better way, but this is all I've ever come
> across/used.
 >
 > Transform3D t3d =  ...
 > Vector3f vec = new Vector3f();
 > Point3f pt = new Point3f();
 >
 > t3d.get( vec );
 > vec.get( pt );

You can also use

Transform3D tr = node.getLocaltoVW
Point3f pt = new Point3f();
tr.transform( pt );

I'm not sure if you get the same result: the tr.get(vector) javadoc
talks about "translational components", maybe if in the scene graph path
you have some non-translation transforms you may get a different result.


Bye

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