Hi guys,

It finally work the way I want it. Didn't expect few lines of codes will get
what I want. I solved the problem using Zalkin's method, never try the
second method yet by trz. Maybe will try it out later as well. Anyway,
thanks a lot guys.

-Alex-

----- Original Message -----
From: "trz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 22, 2002 6:37 PM
Subject: Re: [JAVA3D] Help With Navigation Behaviors


> Chad Zalkin wrote:
>
> > This should do it, there may be a better way, but this is all I've ever
come
> > across/used.
>  >
>  > Transform3D t3d =  ...
>  > Vector3f vec = new Vector3f();
>  > Point3f pt = new Point3f();
>  >
>  > t3d.get( vec );
>  > vec.get( pt );
>
> You can also use
>
> Transform3D tr = node.getLocaltoVW
> Point3f pt = new Point3f();
> tr.transform( pt );
>
> I'm not sure if you get the same result: the tr.get(vector) javadoc
> talks about "translational components", maybe if in the scene graph path
> you have some non-translation transforms you may get a different result.
>
>
> Bye
>
>
===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to