Hello,

To answer my own question, here is the solution.

I wasn't aware enough about Java3D's and its underlying layer OpenGL's techniques. 
Apparently, to do backface (or frontface) culling, OpenGL does not rely on the normals 
you provide him, but on what IT considers to be back and front. That is, it considers 
the way you order the vertices you give him and deduces the direction according to 
clockwise and counterclockwise order.

So I could solve my problem.

Thanks anyway.

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