Brad Christiansen wrote: > My question is, is there any performance hit when you specify CULL_FRONT instead of >the default CULL_BACK. Related to this, do > you get a major performance hit by specifying CULL_NONE?
CULL_FRONT and CULL_BACK should work exactly the same performance-wise. With CULL_NONE, you are, in some way, doubling amount of polygons that have to be processed (fill-rate wise). They are transported to GPU in all cases, but CULL_* test is trivial and can discard triangle very, very fast. With CULL_NONE, GPU have to draw it, compute most things and then zbuffer comes into play. Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
