> My question is: Is the normals' direction used at all when
 > rendering without light (i.e. with no material, simply
 > using the vertices' color)? I've got the feeling that
 > it doesn't, since with the following code I can only
 > see the "outside-pointing" geometry, not the inner one.
 > That is, I see only the "green" geometry, never the
 > "red" one.

Normals are ignored when lighting is disabled.  Java 3D uses
"winding" for face culling.  The front side of a polygon is
the side where the verices are specified in a counter-clockwise
order.  See GeometryInfo.reverse().

-Paul

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