> My question is: Is the normals' direction used at all when > rendering without light (i.e. with no material, simply > using the vertices' color)? I've got the feeling that > it doesn't, since with the following code I can only > see the "outside-pointing" geometry, not the inner one. > That is, I see only the "green" geometry, never the > "red" one.
Normals are ignored when lighting is disabled. Java 3D uses "winding" for face culling. The front side of a polygon is the side where the verices are specified in a counter-clockwise order. See GeometryInfo.reverse(). -Paul =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
