Well done with that out of space game final release. It displays the fact that you can build successful games projects using java APIs. Although I am maybe a poor judge of the performance on a P4 1.8 with 512DDR
-----Original Message----- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of Joachim Diepstraten Sent: Friday, August 30, 2002 3:21 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Out of Space - Final Java3d Game Demo Ready w/Source Hi > java.lang.NoSuchMethodError: javax.media.j3d.J3DGraphics2D.drawAndFlushImage(Lja > va/awt/image/BufferedImage;IILjava/awt/image/ImageObserver;)V Well you don't have Java3D 1.3 installed, this is a method in GraphicsContext which has been introduced in Java3D 1.3 EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
