Mark: Thank you for your comments. You know that ultra-short persistence monitor is very expensive: 4-7 times of the price of a common one. Why can't we do it in this way (in the immediate mode): render a image first and at the moment very shortly afterwards render a black image, to cover off the faded image of the first one which is due to the persistence? If this could be realised, then the images rendered separately to two eyes would be pure: there will be no more cross talk between them. I need to solve this problem because it will save us a tremendous amount of money. In the program I have shown, the black image might be rendered too closely to the first image so that the first image could not be viewed. If you could give me some suggestion about how to let the first image visible before it is covered by the black image, I think the problem will be solved, am I right?
Thanks a lot! G.B. Liu ----- Original Message ----- From: "Mark Whitehorn" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, September 10, 2002 10:45 PM Subject: Re: [JAVA3D] Immediate Image > GB, > > Persistence is a characteristic of the phospor used in the monitor; black is > merely the absence of excitation and will have no effect on persistence. > The only way to change the persistence is to change the phosphor. > > Mark > > ----- Original Message ----- > From: "GB Liu" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, September 10, 2002 2:04 AM > Subject: [JAVA3D] Immediate Image > > > > Hi Friends: > > > > The attached are programs for rendering an image to one eye only. What I > am > > going to render is a green drifting grating to left (or right) eye. > Because > > of the long persistance of the monitor, the other eye (the eye which > should > > not view the image) will also view a faded image. That is not what I want > > to view. To black out the faded image, I immediately render a black > grating > > with exactly the same position as the one before. However, this second > > image (black image) will black out the green gratings completely. ( > comment > > off the sentence: gc.draw(dark); will let you view the green grating). I > > tried to use different value at view.setMinimumFrameCycleTime(value) but > it > > did not work. To enable you to view what I am saying, in this program the > > black image is visible. Could anyone give your valuable suggestion about > > what I should do to show the green grating but reduce the persistance? > > > > Thank you a lot! > > > > G.B. Liu > > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".