RasterTextLabel disable the use of the depth buffer when always on top is specified. As Justin pointed out, this does not necessarily mean that the so generated geometry appears always on top of the other. For this you have to use an OrderedGroup.
Regards Ingo > Hi, > > i have tried the last version of RasterTextLabel which > Justin posted here a month ago. > > For me the demo works, the label is always on top of other geometry (the > axes in this case). > > But in my app the RasterTextLabel is always BEHIND other geometry, the > alwaysOnTo flag is ignored. > > My scenegraph: > > L > : > [...] > : > bg > : > tg > : > -------- > : : > RTL Shape3D > > So there is nothing special in my graph. > > The only difference I can see, is that the Shape3D object has > TransparencyAttributes set. > > Thanks for any help ! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
