Thanks Ingo, it works ! >-----Original Message----- >From: Discussion list for Java 3D API >[mailto:[EMAIL PROTECTED]] On Behalf Of Ingo Brunberg >Sent: Sonntag, 29. September 2002 10:56 >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] RasterTextLabel always behind other geometry > > >RasterTextLabel disable the use of the depth buffer when >always on top is specified. As Justin pointed out, this does >not necessarily mean that the so generated geometry appears >always on top of the other. For this you have to use an OrderedGroup. > >Regards Ingo > >> Hi, >> >> i have tried the last version of RasterTextLabel which >> Justin posted here a month ago. >> >> For me the demo works, the label is always on top of other geometry >> (the axes in this case). >> >> But in my app the RasterTextLabel is always BEHIND other >geometry, the >> alwaysOnTo flag is ignored. >> >> My scenegraph: >> >> L >> : >> [...] >> : >> bg >> : >> tg >> : >> -------- >> : : >> RTL Shape3D >> >> So there is nothing special in my graph. >> >> The only difference I can see, is that the Shape3D object has >> TransparencyAttributes set. >> >> Thanks for any help ! > >=============================================================== >============ >To unsubscribe, send email to [EMAIL PROTECTED] and >include in the body of the message "signoff JAVA3D-INTEREST". >For general help, send email to [EMAIL PROTECTED] and >include in the body of the message "help". >
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