Thanks Ingo, it works !

>-----Original Message-----
>From: Discussion list for Java 3D API
>[mailto:[EMAIL PROTECTED]] On Behalf Of Ingo Brunberg
>Sent: Sonntag, 29. September 2002 10:56
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] RasterTextLabel always behind other geometry
>
>
>RasterTextLabel disable the use of the depth buffer when
>always on top is specified. As Justin pointed out, this does
>not necessarily mean that the so generated geometry appears
>always on top of the other. For this you have to use an OrderedGroup.
>
>Regards Ingo
>
>> Hi,
>>
>> i have tried the last version of RasterTextLabel which
>> Justin posted here a month ago.
>>
>> For me the demo works, the label is always on top of other geometry
>> (the axes in this case).
>>
>> But in my app the RasterTextLabel is always BEHIND other
>geometry, the
>> alwaysOnTo flag is ignored.
>>
>> My scenegraph:
>>
>> L
>> :
>> [...]
>> :
>> bg
>> :
>> tg
>> :
>> --------
>> :      :
>> RTL   Shape3D
>>
>> So there is nothing special in my graph.
>>
>> The only difference I can see, is that the Shape3D object has
>> TransparencyAttributes set.
>>
>> Thanks for any help !
>
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