The issue of speed of loading hasn't been addressed.  If you want faster
loading models then a format like 3DS that uses binary values rather
than text (that obviously needs to be parsed) can be faster to load.

- John Wright
Starfire Research

Justin Couch wrote:
>
> Alessandro Borges wrote:
>
> > > 1)  Does your application only need geometry ?
> > For some simple 3D objects, yes.
> > Hierarchical structure within a complex 3D object is desirable, but not
> > mandatory. Material and Texture support is needed .
>
> For simple geometry, any format is fine. OBJ, DXF, VRML etc.
>
> Heirarchical structures I'm not familiar with what other file formats
> will give you. VRML is fine for that.
>
> Material and texture, almost all file formats except DXF are suitable.
>
> > >  2) Does it need  animations?
> > No. The application will add animation behaviors as needed.
>
> One less need for VRML then.
>
> > 3)Do you want to support your own animation runtime engine or  let someone
> > else do it for you?
> > I will build my own animation runtime engine.
>
> Probably OBJ will be sufficient for you then.
>
> --
> Justin Couch                         http://www.vlc.com.au/~justin/
> Java Architect & Bit Twiddler              http://www.yumetech.com/
> Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> processes data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
>                                                - Greg Bear, Slant
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