ZACZEK, MARIUSZ P. (JSC-DM) (NASA) wrote: > using 3DS format for loading is probably faster than say VRML ... but once > it gets loaded > into memory their should be no difference in terms of memory usage and > speed...right?
Not necessarily. A lot has to do with the way the representations are translated into Java3D structures. In a lot of cases VRML does not map cleanly to Java3D structures so we have to do lots of workarounds and major functional changes. For example LODs can't be simply translated from the VRML concept to the Java3D concept if you think about the DEF/USE semantics. You basically end up with a lot of extra memory footprint to support these sorts of structures. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
