John Wright wrote:

>You could manually insure that your image is sized in powers of two and
>rewrite the texture loader code to not resize your image as you load it.
>
>
>
Definately insure your using power of 2 texture sizes.  That said, we
found we had to move to using our own texture loading system for Xj3D.
 But it wasn't until we used a C image loading library that we really
saw an impressive speed increase.  Java's image handling seems to make
something like 5-7 copies of the image on its way to Java3D.  Maybe the
latest JAI work has fixed this but I'm not sure.  I'd love to recommend
using our solution, but we really aren't done with the image loader
code.  I'm hoping we can put the time into that library early next year...

--
Alan Hudson
President: Yumetech, Inc.                      http://www.yumetech.com/
Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

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