Hi All, I am facing a problem with collision in Java3D. I have a model which runs on this terrain and I would want it to stop moving once it bump into walls rather than running through it. I manage to detect the collision between objects using the PickBounds method. My model navigate around using the PositionPathInterpolator with an Alpha attached to it. How do I actually stop the alpha whenever a collision is detected? And I would also like to prevent my model from getting stuck whenever the collision is detected. How do I go about implementing that?
Thanks in advance. - Alex - =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".