Hi All,

I am facing a problem with collision in Java3D. I have a model which runs on
this terrain and I would want it to stop moving once it bump into walls
rather than running through it. I manage to detect the collision between
objects using the PickBounds method. My model navigate around using the
PositionPathInterpolator with an Alpha attached to it. How do I actually
stop the alpha whenever a collision is detected? And I would also like to
prevent my model from getting stuck whenever the collision is detected. How
do I go about implementing that?

Thanks in advance.

- Alex -

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