Thanks for the suggestion Ted; I mistakenly left out a bit of information that makes this solution not work for me. My scene is live, so I can only add BranchGroups...
-Ed -----Original Message----- From: Ted Sent: Friday, October 04, 2002 8:41 AM To: Scholl, Ed Subject: Re: [JAVA3D] ObjectFile loader and transforms, behaviors Hi Ed, I actually had the same problem a few days ago! What I ended up doing was creating a new TransformGroup, then adding the root of the subgraph (created by the obj loader) as a child to the TransformGroup, then adding that TransformGroup to the application's main branch group. On Fri, 4 Oct 2002, Scholl, Ed wrote: > Hello- > > Just a hopefully quick question to something I can't find the answer to- I'm > loading up some geometry with the obj file loader. I'm trying to set some > transforms and add a couple behaviors. I can grab the BranchGroup, which I > then add to my application's main branchgroup. How do I add transforms and > behaviors to it? All the examples I can find have you add the group to a > TransformGroup; however, I can't do this because then I can't add it to my > main BranchGroup (multi-parent exception). > > Any pointers is greatly appreciated. Thanks! > > -Ed > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".