Thank you!  Works great!

-----Original Message-----
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Friday, October 04, 2002 9:17 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] ObjectFile loader and transforms, behaviors


Ed,

Add your loaded scene to a TransformGroup, then add that TransformGroup
to a BranchGroup and THEN add the BranchGroup to your live scene.

- John Wright
Starfire Research

"Scholl, Ed" wrote:
>
> Thanks for the suggestion Ted; I mistakenly left out a bit of information
> that makes this solution not work for me.  My scene is live, so I can only
> add BranchGroups...
>
> -Ed
>
> -----Original Message-----
> From: Ted
> Sent: Friday, October 04, 2002 8:41 AM
> To: Scholl, Ed
> Subject: Re: [JAVA3D] ObjectFile loader and transforms, behaviors
>
> Hi Ed,
>
> I actually had the same problem a few days ago!  What I ended up doing was
> creating a new TransformGroup, then adding the root of the subgraph
> (created by the obj loader) as a child to the TransformGroup, then adding
> that TransformGroup to the application's main branch group.
>
> On Fri, 4 Oct 2002, Scholl, Ed wrote:
>
> > Hello-
> >
> > Just a hopefully quick question to something I can't find the answer to-
> I'm
> > loading up some geometry with the obj file loader.  I'm trying to set
some
> > transforms and add a couple behaviors.  I can grab the BranchGroup,
which
> I
> > then add to my application's main branchgroup.  How do I add transforms
> and
> > behaviors to it?  All the examples I can find have you add the group to
a
> > TransformGroup; however, I can't do this because then I can't add it to
my
> > main BranchGroup (multi-parent exception).
> >
> > Any pointers is greatly appreciated.  Thanks!
> >
> > -Ed
> >
> >
>
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>
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