Hi, I've just started tiling some generated textures across my terrain. Originally I got the terribly pixelated look from my BufferedImage textures. I found that I I need to set up the magnification filter to smooth them out. However, I'm tiling textures together and where two different textures meet I'm seeing a noticeable line of "junk".
I think this is where the magnification filter is trying to average around the edge, and is averaging with the other side of the texture tile. This gives a value that won't smoothly lead on to the next tile. Is there some way of handling the maginification filters results at the edge of textures? I have attempted to filter the generated texture before I use it as a texture, which doesn't give the edging problem, but doesn't look the same really. Any help would be much appreciated, Kev =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".