Sorry, teach me to read the documentation before I post.

There is a setting on Texture to set the wrapping.

Kev

Kevin Glass wrote:

Hi,

I've just started tiling some generated textures across my terrain.
Originally I got the terribly pixelated look from my BufferedImage
textures. I found that I I need to set up the magnification filter to
smooth them out. However, I'm tiling textures together and where two
different textures meet I'm seeing a noticeable line of "junk".

I think this is where the magnification filter is trying to average
around the edge, and is averaging with the other side of the texture
tile. This gives a value that won't smoothly lead on to the next tile.

Is there some way of handling the maginification filters results at the
edge of textures?

I have attempted to filter the generated texture before I use it as a
texture, which doesn't give the edging problem, but doesn't look the
same really.

Any help would be much appreciated,

Kev

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