Our 3DS loader, as released to the public, does not cache textures. We load each texture each time the 3DS model uses it.
Internally (for our own projects) we've modified our loader to cache textures, at some point in the future we might release a modified version of our loader that provides texture caching. We couldn't get Justin's caching code to work reliably so we wrote our own static cache so that multiple instances of our loader would use a common cache. - John Wright Starfire Research > Artur Biesiadowski wrote: > > > What is the proposed solution for handling textures in java3d loaders ? > > > > Should loader resolve all of it's textures itself ? Should it cache > > them? Or provide hook for user-defined texture loader (but then how it > > will work with programs using only Loader interface) ? > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
