Our 3DS loader, as released to the public, does not cache textures. We
load each texture each time the 3DS model uses it.

Internally (for our own projects) we've modified our loader to cache
textures, at some point in the future we might release a modified
version of our loader that provides texture caching.  We couldn't get
Justin's caching code to work reliably so we wrote our own static cache
so that multiple instances of our loader would use a common cache.

- John Wright
Starfire Research

> Artur Biesiadowski wrote:
>
> > What is the proposed solution for handling textures in java3d loaders ?
> >
> > Should loader resolve all of it's textures itself ? Should it cache
> > them? Or provide hook for user-defined texture loader (but then how it
> > will work with programs using only Loader interface) ?
>

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