Artur Biesiadowski wrote:

Question for both you and Justin - do you clear cache at some point ?
Use weak references ? Or just keep all textures forever ?

The j3d.org setup allows you to request different caching strategies.
There are 3 different types by default - no caching, weak ref, and hold
references forever. For some reason, John was having problems with the
fixed cache dropping references too like it was the weakref
implementation. Unfortunately I could never reproduce what he was seeing
so I couldn't find out what the problem was. Xj3D uses the j3d.org
texture caching code too and we run some *really* large worlds (ie
hundreds of megs of textures) through it and have never noticed a
problem, so it's got me baffled!

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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