Botha Levente wrote:
I would want to ask you about creating an "object group" (ex. a man) and
moving it.
A don't know how to start. How should i create the scene graph for this
type of "object" to move his hands, legs, head separately. If he walks
his leg most simulate the real walking. (forgive me for my bad English)
Can anyone give me some advices ?
You might find my NWN model viewer useful.
http://nwn-j3d.sf.net
Download Bioware model viewer to get needed basic animations. You will
get around 100 various animations for human based model (most of them
combat oriented, but also a lot of others). As long as you will model
your shape using same kind of bones, you will be able to reuse this
data. Of course, this is for fun only - I doubt if Bioware would be
happy if you would use their animations in commercial product.
If you want, you could probably even use these animations for skin based
model. NWN models are composed from separate parts, in hierarchy. By
ignoring trimeshes and using only bone data you could later wrap your
one-piece model on top of it using weighted skin.
Artur
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".