What kind of surfaces are you working with? Can they be described by simple geometric 
primitives, such as spheres, etc.? There is much information about these types of 
intersections (just search under google). Often the problem can be reduced to 
computing the plane of intersection, then clipping the triangles/etc of the surface 
that lies on the "other" side of the clipping plane.

Sean


-----Original Message-----
From: Alejandro Allievi [mailto:allievi@;ACM.ORG]
Sent: Thursday, November 14, 2002 10:16 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Intersection of two surfaces


Hi all,

I checked the archives and cannot find anything on my problem.
So I am re-posting my mail. I am only asking for some directions
on how to go about dealing with my problem.

I have two surfaces A and B that intersect. Surface A pierces
surface B and protrudes into the volume bound by surface B. I
would like to avoid rendering the part of surface A that
is inside the volume bound by surface B.

I would like to know if this can be done by some functionality
of Java3D.

Can anybody give me a few pointers on how to go about doing this?

Thanks for any help.

Alejandro

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