What kind of surfaces are you working with? Can they be described by simple geometric primitives, such as spheres, etc.? There is much information about these types of intersections (just search under google). Often the problem can be reduced to computing the plane of intersection, then clipping the triangles/etc of the surface that lies on the "other" side of the clipping plane.
Sean -----Original Message----- From: Alejandro Allievi [mailto:allievi@;ACM.ORG] Sent: Thursday, November 14, 2002 10:16 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Intersection of two surfaces Hi all, I checked the archives and cannot find anything on my problem. So I am re-posting my mail. I am only asking for some directions on how to go about dealing with my problem. I have two surfaces A and B that intersect. Surface A pierces surface B and protrudes into the volume bound by surface B. I would like to avoid rendering the part of surface A that is inside the volume bound by surface B. I would like to know if this can be done by some functionality of Java3D. Can anybody give me a few pointers on how to go about doing this? Thanks for any help. Alejandro =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
