Hi

It can be found at

http://www.antiflash.net/java3d/comicshader.html

It's rather straight forward, no specular shading as this would need a
view dependent recalculation of the texture coordinates and as long as no
Vertex shaders are supported in J3D I think it's not worth the
trouble.  Alltough there was a specular toon shading paper at Eurographics
this years which does not depend on Vertex Shaders maybe the technique
can applied to it, too. Feel free to do so I think I've put the source there
somewhere, if not you can ask me I will provide it.

EOF,
 J.D.

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