Hi It can be found at
http://www.antiflash.net/java3d/comicshader.html It's rather straight forward, no specular shading as this would need a view dependent recalculation of the texture coordinates and as long as no Vertex shaders are supported in J3D I think it's not worth the trouble. Alltough there was a specular toon shading paper at Eurographics this years which does not depend on Vertex Shaders maybe the technique can applied to it, too. Feel free to do so I think I've put the source there somewhere, if not you can ask me I will provide it. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
