Hi Community!

Strange things going on.....

Our app uses a 800x600 canvas and configures Z-clipping to

  mView.setFrontClipDistance( 1 );
  mView.setBackClipDistance( 4500 );

Now I placed a Text2D in front of my camera. I didn't know why, but I had to
give a Z-value < -5.538 (we are looking to -Z) in order to make it display.
Putting it nearer to the camera, it gets clipped away. I didn't understand
that, bc. I set the FrontClipDistance to 1, but ok.

The miracle: I used to do this with a desktop resolution of 1280x1024. If I
now reduce desktop resolution to lets say 1024x768, the Text2D vanished!! If
I push it farther away, it appears again???

Here is a table of desktop resolutions and approx. minimal Z-distances:

1280x1024  -5.6
1152x864    -6.2
1024x768    -7.0


What the hell does the desktop resolution have to do with Z-clipping???? My
Canvas3D always is 800x600, View settings always the same, no changes in
aspect ratio. Desktop bitdepth (I tried 32 and 16) doesn't matter neither.

Environment: XP, JDK1.4.1, Java3D 1.3/DirectX

Anybody has a clue?

Thanks,

- J

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