Hi Community! Strange things going on.....
Our app uses a 800x600 canvas and configures Z-clipping to mView.setFrontClipDistance( 1 ); mView.setBackClipDistance( 4500 ); Now I placed a Text2D in front of my camera. I didn't know why, but I had to give a Z-value < -5.538 (we are looking to -Z) in order to make it display. Putting it nearer to the camera, it gets clipped away. I didn't understand that, bc. I set the FrontClipDistance to 1, but ok. The miracle: I used to do this with a desktop resolution of 1280x1024. If I now reduce desktop resolution to lets say 1024x768, the Text2D vanished!! If I push it farther away, it appears again??? Here is a table of desktop resolutions and approx. minimal Z-distances: 1280x1024 -5.6 1152x864 -6.2 1024x768 -7.0 What the hell does the desktop resolution have to do with Z-clipping???? My Canvas3D always is 800x600, View settings always the same, no changes in aspect ratio. Desktop bitdepth (I tried 32 and 16) doesn't matter neither. Environment: XP, JDK1.4.1, Java3D 1.3/DirectX Anybody has a clue? Thanks, - J =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
