> Date: Tue, 31 Dec 2002 12:26:48 +0100
> From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]>
>
> What the hell does the desktop resolution have to do with Z-clipping????
The front and back clip policies have the unfortunate default of PHYSICAL_EYE.
Set them to VIRTUAL_EYE and your clip plane problems will go away.
With the default policy, the clip plane distances are measured in meters from
the physical eye location. If you don't specify the physical screen width and
height explicitly (with Screen3D.setPhysicalScreen{Width,Height}()), then Java
3D assumes a default pixel size of 90 pixels/inch. This makes the scaling from
virtual units to physical meters dependent upon the display resolution, so the
clip planes will move with respect to the virtual world depending upon the
screen resolution.
-- Mark Hood
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