Wow, that was quick! Thank you very much.

And I can confirm that you solution works!

I'm so happy, thanks again,

- J

----- Original Message -----
From: "Mark Hood" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 31, 2002 12:44 PM
Subject: Re: [JAVA3D] has Z-clipping anything to do with desktop
resolution????


> > Date:         Tue, 31 Dec 2002 12:26:48 +0100
> > From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]>
> >
> > What the hell does the desktop resolution have to do with Z-clipping????
>
> The front and back clip policies have the unfortunate default of
PHYSICAL_EYE.
> Set them to VIRTUAL_EYE and your clip plane problems will go away.
>
> With the default policy, the clip plane distances are measured in meters
from
> the physical eye location.  If you don't specify the physical screen width
and
> height explicitly (with Screen3D.setPhysicalScreen{Width,Height}()), then
Java
> 3D assumes a default pixel size of 90 pixels/inch.  This makes the scaling
from
> virtual units to physical meters dependent upon the display resolution, so
the
> clip planes will move with respect to the virtual world depending upon the
> screen resolution.
>
> -- Mark Hood
>
>
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