I think this pretty much depends on loader implementation. Loaders actually read the file and produce shape3d nodes (among others) that represent the scene. Whether they are "tagged" in some way with the name of the object or in some cases the name of the geometry from the file is down ot the implementation of the loader.
HTH Kev Jennifer Mc Gann wrote:
Hi there, I know that a loader class reads in 3d scene files and represents the file's contents that can be added to a Java3d world. However, I just want to clarify what effect this has on the scene graph. I'm assuming that the file is added to the scene graph as a leaf node. If you were creating an object using Java3D geometry you would add it as a shape3d node. However, if I want to load in a .wrl object and place it as a leaf node, is this also referred to as a Shape3d in the scene graph or does it have some other name within the graph. Thanks in advance, Regards, Jennifer. __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
