I think this pretty much depends on loader implementation. Loaders
actually read the file and produce shape3d nodes (among others) that
represent the scene. Whether they are "tagged" in some way with the name
of the object or in some cases the name of the geometry from the file is
down ot the implementation of the loader.

HTH

Kev

Jennifer Mc Gann wrote:

Hi there,
I know that a loader class reads in 3d scene files and
represents the file's contents that can be added to a
Java3d world. However, I just want to clarify what
effect this has on the scene graph. I'm assuming that
the file is added to the scene graph as a leaf node.

If you were creating an object using Java3D geometry
you would add it as a shape3d node.

However, if I want to load in a .wrl object and place
it as a leaf node, is this also referred to as a
Shape3d in the scene graph or does it have some other
name within the graph.

Thanks in advance,

Regards,

Jennifer.

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