Hi there,
I know that a loader class reads in 3d scene files and
represents the file's contents that can be added to a
Java3d world. However, I just want to clarify what
effect this has on the scene graph. I'm assuming that
the file is added to the scene graph as a leaf node.

If you were creating an object using Java3D geometry
you would add it as a shape3d node.

However, if I want to load in a .wrl object and place
it as a leaf node, is this also referred to as a
Shape3d in the scene graph or does it have some other
name within the graph.

Thanks in advance,

Regards,

Jennifer.

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