Hi there, I know that a loader class reads in 3d scene files and represents the file's contents that can be added to a Java3d world. However, I just want to clarify what effect this has on the scene graph. I'm assuming that the file is added to the scene graph as a leaf node.
If you were creating an object using Java3D geometry you would add it as a shape3d node. However, if I want to load in a .wrl object and place it as a leaf node, is this also referred to as a Shape3d in the scene graph or does it have some other name within the graph. Thanks in advance, Regards, Jennifer. __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".