Jennifer, Very often a loader would add a branchgroup or transform group (containing potentially many shape3ds) to the scene graph. A loader might even include lights and other scene graph objects (not just shape3ds).
- John Wright Starfire Research Jennifer Mc Gann wrote: > > Hi there, > I know that a loader class reads in 3d scene files and > represents the file's contents that can be added to a > Java3d world. However, I just want to clarify what > effect this has on the scene graph. I'm assuming that > the file is added to the scene graph as a leaf node. > > If you were creating an object using Java3D geometry > you would add it as a shape3d node. > > However, if I want to load in a .wrl object and place > it as a leaf node, is this also referred to as a > Shape3d in the scene graph or does it have some other > name within the graph. > > Thanks in advance, > > Regards, > > Jennifer. > > __________________________________________________ > Do You Yahoo!? > Everything you'll ever need on one web page > from News and Sport to Email and Music Charts > http://uk.my.yahoo.com > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
