ZACZEK, MARIUSZ P. (JSC-DM) (NASA) wrote:
Yes, I update the 2D panels basically every time I update the graphics
on the screen....which I set my wakeupon conditions to be:

  private WakeupOnElapsedFrames conditions = new
WakeupOnElapsedFrames(0,false);

Basically as fast as possible.



Ok, here is the test results on a DIFFERENT machine:
  Dell 2.4 Pentium 4, 256 Mb ram, Nvidia Geforce2, Windows 2000


                            ISS model (955 KB)         Test Model (2 KB)
(1) Normal Run                     31 fps                    35 fps
w/ animating sliders

(2) no animating sliders           38 fps                    46 fps

(3) earth texture reduced
    by 50 % ... anim. sliders      31 fps                    34 fps
   Mario

(4) reduced earth texture          39 fps                    46 fps
    no animating sliders




SO, it looks like the reduction in ISS model helps about 15%

Thats not that much.  try using this wakeup condition,
WakeupOnElapsedTime(20).  See how that affects your performance.  Do you
really need to 2D panels updated every frame?

--
Alan Hudson
President: Yumetech, Inc.                      http://www.yumetech.com/
Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

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