>
> For the system you're trying to run it on, yes, that's quite a complex
> model. I'm guessing something around 10 - 15K polygons and a collection
> of scripting. TNT cards are not known for being fast, and practically
> become graphics decelarators when textures are applied.

Not quite! I used to run my app on a TNT-2 M64 (worst version available) and
still got ~5fps when rendering 400*400 (160K) vertex trianglestrips, shaded
and with a 2048*2048 texture applied.

N

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