> > For the system you're trying to run it on, yes, that's quite a complex > model. I'm guessing something around 10 - 15K polygons and a collection > of scripting. TNT cards are not known for being fast, and practically > become graphics decelarators when textures are applied.
Not quite! I used to run my app on a TNT-2 M64 (worst version available) and still got ~5fps when rendering 400*400 (160K) vertex trianglestrips, shaded and with a 2048*2048 texture applied. N =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
