> Date: Wed, 5 Feb 2003 16:03:08 -0500
> From: Tom Lanning <[EMAIL PROTECTED]>
>
> Has anyone created a fish-eye view mechanism with Java3D? Any pointers
> would be appreciated.
You might want to contact Haiquan Yang <[EMAIL PROTECTED]> below.
BTW, the LOCAL_EYE bug has been fixed in Java 3D 1.3.1 beta2.
-- Mark Hood
----------------------- forwarded email -----------------------------
Date: Tue, 21 Jan 2003 09:53:45 +0900
From: Haiquan Yang <[EMAIL PROTECTED]>
Subject: Re: [JAVA3D] lighting calculation
Dear Raj N. Vaidya,
>
> Hmmm.....I tried a quick and dirty test with one of the
> Java 3D demo cases and couldn't observe any discernible difference
> with and without setting this flag.
>
> So, apart from geometry with normals, Appearance with lighting-enabled
> Material, reasonable shininess exponent, and perspective projection,
> what else does one need in order to get an accentuated local-eye
> lighting effect ?
>
Maybe my case is very special. I want to simulate a fisheye lens by
Java3D. I split the view of field into 4 part, and render a image for each
part by a Java3D view. Finally, I composite these parts into an image. Of
course, the view directions of the Java3D views is not same, so the lighting
effect is important to obtain a good result image.
I attached a simulated image on this mail. You can see the anti-fact
caused by the lighting effect.
Thank you
Haiquan Yang
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